Keen Senses. The bone scout has advantage on Perception (Wisdom) checks that rely on hearing and sight.
Chilling screech. The scout screeches loudly, sending chills down the spine of any living creature in a 30 feet radius. Any living creature hearing the screech has to make a DC 12 Wisdom save or be paralyzed for one round.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 4 (1d4) piercing damage.
Description
Bone scouts are child-sized reanimated corpses working for groups of undead or for a necromancer. They act as sentries, scouts or spies.
Weak Scouts. Bone scouts aren’t built to be fighters. They will run back to their creator or allies as soon as they feel a threat. They often use their chilling screech ability to paralyze any opponent long enough for them to escape.
Comments