Small Undead, Neutral Evil
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft., Climb 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2, Stealth +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Senses. The bone scout has advantage on Perception (Wisdom) checks that rely on hearing and sight.

Chilling screech. The scout screeches loudly, sending chills down the spine of any living creature in a 30 feet radius. Any living creature hearing the screech has to make a DC 12 Wisdom save or be paralyzed for one round.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 4 (1d4) piercing damage.

Description

Bone scouts are child-sized reanimated corpses working for groups of undead or for a necromancer. They act as sentries, scouts or spies.

Weak Scouts. Bone scouts aren’t built to be fighters. They will run back to their creator or allies as soon as they feel a threat. They often use their chilling screech ability to paralyze any opponent long enough for them to escape.

Habitat: SwampUnderdarkUrban

Comite

Comments

Posts Quoted:
Reply
Clear All Quotes