Fire Form. The fire minimental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the minimental or hits it with a melee attack while within 5 feet of it takes 1 fire damage. In addition, the minimental can enter a hostile creature's space and stop there. The first time it enters a creature's space in a turn, that creature takes 1 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1 fire damage at the start of each of its turns.
Illumination. The minimental sheds bright light in a 15 foot radius and dim light an additional 15 feet.
Water Susceptibility. For every 5 feet the minimental moves in water it takes 1 cold damage.
Touch. Melee Weapon attack: +1 to hit, reach 5 ft., one target. Hit: 1d4-1 fire damage. If the target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire, the target takes 1 fire damage at the start of each of its turns.
Description
Fire minimentals have an innate desire to embrace creatures and inanimate objects. Typically encountered by themselves, they tend to be lonely and will actively seek out contact. Due to their flaming body, fire minimentals are the only minimental that actively pose a constant threat to those around them, through no intent of their own. They are known to accidentally start fires by embracing flammable objects and living creatures. They have sometimes been sighted clinging to the limbs of creatures that are immune to fire, giving the creature the appearance of being engulfed in flames. Once fire minimentals find each other, they generally avoid parting, and sufficient numbers will act akin to a roaming fire.
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