Air Form. The air minimental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Slam. Melee Weapon attack: +1 to hit, reach 5 ft., one target. Hit: 1d4-1 bludgeoning damage.
Description
Air minimentals are naturally moody but curious, plagued with a short attention span. These minimentals are most often observed in the form of small cloud formations of varying colour, which tend to change with their mood. They are light enough to fly, but risk getting carried away by gusts of wind if they stray too far from the ground, tending to stick to the gentler currents close to the earth. Due to their erratically nomadic nature, they are most often encountered alone. When upset, or even when simply sneezing, they can accidentally discharge a static shock. An individual air minimental’s shocks are not much of a threat, but large, grumpy groups of them can generate surprisingly intense thunderstorms that may pose a threat to less structurally sound buildings
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