Tiny Elemental, Any Non-Good Alignment
Armor Class 10 (Natural armor)
Hit Points 2 (1d4)
Speed 20 ft., Burrow 20 ft.
STR
8 (-1)
DEX
6 (-2)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
10 (+0)
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 8
Languages Terran
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Earth Glide. The earth minimental can burrow through nonmagical, unworked earth and stone. While doing so, the earth minimental doesn't disturb the material it moves through.

Actions

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 -1 bludgeoning damage.

Description

Earth minimentals are drawn towards movement of any kind. It will follow creatures for hours until it loses sight of them, just to observe what they do. Earth minimentals are stubborn but fun loving, and when they have nothing to follow they will climb hills and mountains to roll down for their amusement. They are social by nature, and will happily form squads of other earth minimentals to travel with, though often break apart due to members tripping and rolling away from their kin. Large groups of them can create dangerous terrain, especially when rolling down slopes. Earth minimentals who have been on the material plane may go through a change similar to adolescence in humans, and small precious gems can grow on their face.

FierceDeityLink

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