Ice Walk. The shadow dracolich can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Magic Weapons. The shadow dracolich's weapon attacks are magical.
Legendary Resistance (3/Day). If the shadow dracolich fails a saving throw, it can choose to succeed instead.
Magic Resistance. The shadow dracolich has advantage on saving throws against spells and other magical effects.
Living Shadow. While the Shadow Dracolich is in dim light or darkness, the Shadow Dracolich has resistance to damage that isn't force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the Shadow Dracolich can take the Hide action as a bonus action.
Sunlight Sensitivity. While in Sunlight, Shadow Dracolich has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The shadow dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 8) slashing damage. plus 9 (2d8) cold damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 8) bludgeoning damage. plus 9 (2d8) cold damage.
Frightful Presence. Each creature of the shadow dracolich's choice that is within 120 feet of the shadow dracolich and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadow dracolich's Frightful Presence for the next 24 hours.
Frozen Void Breath (Recharge 5–6). The shadow dracolich exhales a darkly colored icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 36 (8d8) cold damage and 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from it's corpse and acts immediately after the Shadow Dracolich in the initiative count. The shadow is under the Shadow Dracolich's control.
The shadow dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shadow dracolich regains spent legendary actions at the start of its turn.
Detect. The shadow dracolich makes a Wisdom (Perception) check.
Tail Attack. The shadow dracolich makes a tail attack.
Wing Attack (Costs 2 Actions). The shadow dracolich beats its wings. Each creature within 15 feet of the shadow dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The shadow dracolich can then fly up to half its flying speed.
Lair and Lair Actions
White dragons that undergo Dracolichdom and are infused with energies of the shadow fell, do the same as they did in life, but tend to either only be active at night or will make their lairs underground.
Lair Actions
On initiative count 20 (losing initiative ties), the shadow dracolich takes a lair action to cause one of the following effects; the shadow dracolich can’t use the same effect two rounds in a row:
- Freezing shadowy fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) necrotic damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the shadow dracolich uses this lair action again or until the shadow dracolich dies.
- Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the shadow dracolich can see within 120 feet of it. The shadow dracolich makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage plus 9 (2d8) necrotic damage.
Regional Effects
The region containing a legendary white shadow dracolich’s lair is warped by the shadow dracolich’s magic, which creates one or more of the following effects:
- Chilly fog lightly obscures the land within 6 miles of the shadow dracolich’s lair. Sunlight within this fog is instead considered dim light.
- Freezing precipitation falls within 6 miles of the shadow dracolich’s lair, sometimes forming blizzard conditions when the shadow dracolich is at rest.
- Icy walls block off areas in the shadow dracolich’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.
If the shadow dracolich wishes to move through a wall, it can do so without slowing down. The portion of the wall the shadow dracolich moves through is destroyed, however.
If the shadow dracolich dies, the fog and precipitation fade within 2 days. The ice walls melt over the course of 2d10 days.
Comments