Huge unknown, Lawful Good
Armor Class 19 (natural armor)
Hit Points 65 (10d8 + 25)
Speed 30 ft., Fly 90 ft., Swim 60 ft.
STR
16 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws CON +9, WIS +11, CHA +16
Damage Resistances Radiant
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The aerfluvium of dawn can breathe air and water.

Innate Spellcasting. The aerfluvium's spellcasting ability is Charisma (spell save DC 26). It can innately cast the following spells, no components required:

At will: detect magic, detect thoughts, cure wounds, create food and water.

4/day each: bless, protection from poison, sanctuary, shield.

2/day each: dream, greater restoration, scrying, mass sugestion, control weather.

1/day each: earthquake, sunburst.

Magic Weapons. The aerfluvium's weapon attacks are magical.

Shielded Mind. The aerefluvium is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned for 24 hours. Another creature can use an action to shake the target and end the effect.

Legendary Actions

Aerfluvium of Dawn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aerfluvium regains spent legendary actions at the start of its turn.

Bite. Aerfluvium makes a bite attack. 

Planeshift Evasion (Costs 2 actions). Aerfluvium of Dawn can instantly teleport to the Astral, Ethereal or back to the Material plane. When it does this, a cosmic trail is left behind. Any creature that touches it must succeed in a DC 18 Wisdom saving throw, teleporting to the same plane aerfluvium is. The trail disappears at the beginning of an aerfluvium's turn.

Cosmic Regenaration (Costs 3 actions).  Aerfluvium restores 30 hit points.

Mythic Actions

When Aerfluvium is reduced to 0 hit points, its body becomes a cosmic cloud within 25 ft. All creatures inside it are instantly teleported to different cosmic dimensions into the aerfluvium's mind. Each dimension has up to three Wish Portals, where the strongest desires of each creature appear in an enigmatic way. Each creature can see what is happening on the other side of each portal and can enter in just one of them, then its wishes happen, but just partially. The cosmic cloud lasts for 1 minute, and then clumps into an extremely brilliant sphere that flies to the sky and disappears.
Examples: If a creature wants a legendary item, it can be teleported to a place or region near the item, and will have to fight alone against the dragon that wants the same item. Or if it wants to save a friend or familiar that died years ago, it can be teleported to the place where they died and they will appear as if were resurrected by a True Resurrection spell. Any kind of situations will be at the Master's decisions.

Habitat: CoastalForestHillUnderwater

Lavester_The_Master

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