Insightful Vision. Baba Yosho makes a Wisdom (Insight) check against a creatures passive deception, learning a basic secret of the creature such as its name, place of origin, something looming in their mind, or similar on a success.
Cursed Form. Baba Yosho undergoes involuntary shape changes during the day from Maiden, Mother, to Crone forms with dawn, noon, and dusk. Her statistics and abilities are the same in all forms, but only the Crone may use the Wish Fulfillment feature. This also makes Baba Yosho Immune to spells and other effects that would attempt to change her form.
Archfey Nature. Baba Yosho has advantage on all saving throws against magical effects.
Limited Wish Fulfillment. Baba Yosho may grant limited wishes to willing creatures who agree to her terms. These wishes cannot change the baseline of reality and must only effect the willing creature making the deal.
Legendary Resistance (3/ day): If Baba Yosho fails a saving throw, it can choose to succeed instead.
Archfey Return (Mythic Trait, Recharges with a Short of Long rest). When the Weller Witch hits 0 hit points it does not become incapacitated or die, instead her form cracks away and reveals her truly beautiful Unseelie Archfey form with dark butterfly wings that hides beneath her cursed form. She regains 200 hit points and 12 levels worth of spell slots that cannot be above 7th level.
Spellcasting. The Baba Yosho is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The Baba Yosho has following Sorcerer and Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Fire Bolt, Light, Mage Hand, Prestidigitation
1st level (4 slots): Detect Magic, False Life, Magic Missle, Hex
2nd level (3 slots): Blindness/Deafness, Hold Person, Misty Step, Shatter, Mirror Image
3rd level (3 slots): Dispel Magic, Lightning Bolt, Slow, Vampiric Touch
4th level (3 slots): Blight, Greater Invisibility, Hallucinatory Terrain, Polymorph
5th level (3 slots): Cloudkill, Dominate Person, Scrying
6th level (1 slot): Chain Lightning, Eyebite
7th level (1 slot): Finger of Death, Plane Shift, Prismatic Spray
8th level (1 slot): Earthquake, Power Word Stun
9th level (1 slot): Power Word Kill
Cast A Spell. Baba Yosho casts a spell.
Fey Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) Slashing damage and 15 (3d10) psychic damage. A creature hit by this attack must make a DC 15 charisma saving throw or be teleported to an unoccupied space up to 30ft from the Weller Witch.
Haunting Breath (recharge 5-6). Baba Yosho breathes out a cloud of frightful black smoke in a 60ft cone. Any creatures in the area must succeed on a DC Wisdom saving throw of 15, or for one minute the target can't take reactions and must roll a d6 at the start of each turn to determine its behavior for that turn.
1-4: The target takes no action or bonus action and uses all of its movement to move in a random direction.
5-6: The target doesn’t move, and the only thing it can do on its turn is make a DC saving throw of 15, ending the effect on itself on a success.
Baba Yosho can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Weller Witch regains spent legendary actions at the start of its turn.
Cantrip (costs 1 action): Baba Yosho casts a cantrip.
Conjure Fey (costs 2 Actions): As a fallen Archfey, she can summon other dark versions of Sylvan creatures to fight alongside her in combat or to aid in any myriad of tasks. The creatures he can summon include Blink Dogs, Satyrs, Faerie Dragons, Pixies, Sprites and Dryads. These summons have the same Charisma and Dexterity as the Baba Yosho's, while all other stats remain the same.
Reversal (costs 3 Actions): Until the Weller Witch's next turn, all incoming attacks have the chance to backfire and cause damage to the person who initially attacked the her. Roll a d100: anything below a 50 backfires upon the player and above 50 does not. The damage is at the full amount that it would be used at by the player character, and affects them no matter what spell or AC is at that time.
After taking her Mythic Trait action, The Weller Witch has access to the following Mythic actions.
Conjure Spell (Costs 1 Actions). Baba Yosho casts a spell of 3rd level or lower.
Dissipation (Costs 2 actions). Baba Yosho magically teleports to an unoccupied space within 120ft.
Unseelie Wail (costs 3 actions). Baba Yosho lets loose a haunting song that pierces the souls of those who hear it. Any creature within 60ft of Yosho that can hear her must make a DC 16 Wisdom Saving throw taking 24 (8d6) Psychic damage and becoming frightened until the end of their next turn, taking half damage on a successful save and not being frightened.
Description
Baba Yosho, known to some as the Weller Witch, is a powerful crone who lives in the deep swamps of the Malatine Swamplands. She is a banished Archfey of the Unseelie Court who went even further beyond what the Unseelie consider reasonable and was stripped of her title and shunted to the Prime Material as punishment.
She changes through forms as the day progresses, Maiden, Mother, Crone. A sweet appearing younger woman with deep green skin and long black hair, a beautiful mature Fey standing 6ft tall with a regal face and shorter hair, before finally a hunched crone that stands 7ft tall, but could reach 8 if standing tall, deep wrinkles and warts coat her face and body. The only detail that remains utterly unchanged are her sickeningly green, glowing eyes that watch with an unsettling intelligence that seems to peer into one's soul.
Lair and Lair Actions
Baba Yosho's Lair is a Gargantuan construct known as the Howling Shack, a wicked home with clinking cages filled with creatures and all manner of oddities in jars. The Howling Shack itself may move according to the Weller Witch's will. While Baba Yosho is within 240ft of the Howling Shack the following Lair actions may be used.
Lair Actions
On initiative count 20 (losing initiative ties), the Weller Witch takes a lair action to cause one of the following effects; the Weller Witch can’t use the same effect two rounds in a row:
- Earth Tremor: The earth itself shakes violently in a 30ft radius centered on a spot the Witch can see within 120ft, Creatures in the area must make a DC 17 Strength Saving Throw, taking 12 (4d6) bludgeoning damage and falling prone on a failed save or taking half as much damage and not falling prone on a success.
- Root Whip: One of the many roots of her Shack ruptures from the earth and whips at one creature within 60ft of the Baba Yosho. The whip has a +12 to hit and deals 30 (4d10+8) bludgeoning damage.
- Ethereal Glide: Baba Yosho slips into the ethereal plane until the start of her turn and may return in an unoccupied space up to 30ft away from where she disappeared.
Regional Effects
The region containing a legendary Weller Witch’s lair is converted into a darker reflection of itself in the same visage as a Unseelie forest, which creates one or more of the following effects:
- The Trees and other foliage within 2 miles of the lair are darkened, covered in vines and moss, and create a canopy that almost entirely blocks all sunlight to the ground below.
- Fey of the Unseelie Court hide in the forms of animals and bugs in the shadows, relating anything of interest that they see to Baba Yosho.
- Sentient Creatures within 2 miles of the Lair have a sense that they are being followed, eyes looking at them from the forest and when they look there is nothing ever there.
If the Baba Yosho dies, these effects fade over the course of 1d8 days.
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