Medium Humanoid, Any Evil Alignment
Armor Class 16 Chain Mail
Hit Points 68 (12d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +4, WIS +5
Skills History +3, Insight +4, Religion +3
Senses Passive Perception 13
Languages Celestial, Common, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Feed on Death. When a creature within 30 feet of the priest drops to 0 hit points, the priest can spend his reaction to give themself or another creature of its choice within 30 feet 10 (2d10) temporary hit points, provided they are not incapacitated. 

Pour out Life. The priest can use their action to slit their wrists and pour their blood into another priest's mouth or into Father Martin's offering basin if they are within 5 feet of the target. They sacrifice 11 (2d8 + 3) of their hit points to heal the target the same amount. 

Pack Tactics. The priest has advantage on an attack roll against a creature if at least one of the priest's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spellcasting. The priest's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest can innately cast the following spells, requiring their holy symbol:

At will: chill touch, poison spray 


3/day each: ray of enfeeblement, ray of sickness

1/day each: animate dead, blight, vampiric touch

 

Actions

Multiattack. The priest makes one attack with their quarterstaff and casts one of their spells with a casting time of 1 action.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. 

 

Lioness642

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