Medium Undead (Any Race), Neutral Evil
Armor Class 13 natural armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., One target. Hit: 3 (1D4 + 1) piercing damage.

Description

Zombie blights are humanoids that have been tainted with the corruption of a Gulthias Tree. The taint has formed an armor of twigs and needles around the undead humanoid. They are more dangerous than your average blight because they maintain some level of sentience and free thought.

Habitat: Urban

drachirnosnah

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