Armor Class
13
natural armor
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., One target. Hit: 3 (1D4 + 1) piercing damage.
Description
Zombie blights are humanoids that have been tainted with the corruption of a Gulthias Tree. The taint has formed an armor of twigs and needles around the undead humanoid. They are more dangerous than your average blight because they maintain some level of sentience and free thought.







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