Medium Humanoid (Tiefling), Neutral Good
Armor Class 13 Cloth
Hit Points 35 (9d6)
Speed 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
8 (-1)
CHA
19 (+4)
Saving Throws DEX +6, CHA +7
Skills Acrobatics +11, Performance +12
Damage Resistances Fire
Senses Darkvision, Passive Perception 13
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Spellcasting. Weston is a 9th-level spellcaster. His spellcasting modifier is Charisma (spell save DC 16, +8 to hit with spell attacks). Weston knows and can cast the following spells:

Cantrips (at will): blade ward, vicious mockery
1st level (4 slots): charm person, sleep, true strike
2nd level (3 slots): invisibility, calm emotions, detect thoughts
3rd level (3 slots): dispel magic,nondetection
4th level (3 slots): polymorph,dimension door
5th level (1 slot): scrying

Force of Personality. Each turn Weston can cast Command as a bonus action, without expending a spell slot.

Actions

 

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) piercing damage. 

Fleche (Recharge 5-6). Weston makes a special Rapier attack against a target, lunging for a vital weak point. On hit, instead of taking the attack's damage, the target must make a DC 16 Constitution saving throw; on hit, the target takes 4d8 piercing damage and is stunned until Weston's next turn. On failure, the target takes half damage and is not stunned.

Description

Weston Red is an expert fencer, Empire expatriate, and Dunes Bladedancer. Known for his technical proficiency -- and the technical proficiency of his accompanying ensemble -- Weston's fighting style and personality are both characterized by poise and grace layered over a deep well of calm.

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2020 12:25:17 AM
2
0
1
Coming Soon
dances_with_leeks

Comments

Posts Quoted:
Reply
Clear All Quotes