Medium Humanoid, Chaotic Neutral
Armor Class 13 (Chain Shirt)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Athletics +6, Perception +3, Survival +3
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Attacker. Urgoz gains a +2 bonus to attack rolls (included in stat block).

Agressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Second Wind. Urgoz can use a bonus action on its turn to regain hit points equal to 1d10 + its level (1d10+3). If it does so, it can't use this feature again until it finishes a short or long rest.

Improved Critical. Urgoz's weapon attacks now score a critical hits on rolls of 19 and 20 on a d20.

Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Urgoz is an agressive Orc that has been allowed to come to the Fallen Island and the Hidden Island as long as he takes out his rage not on the inhabitants.

akrummi

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