Large Monstrosity, Unaligned
Armor Class 25 Natural armour
Hit Points 58 (10d10 + 3)
Speed
STR
22 (+6)
DEX
10 (+0)
CON
24 (+7)
INT
5 (-3)
WIS
6 (-2)
CHA
15 (+2)
Saving Throws STR +10, CON +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Invisible, Prone
Senses Passive Perception 10
Languages Cagaster
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Infect. Infect is applied after a bite if the creature bitten is not immune to disease. An infected creature will slowly turn into a cagaster.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10(3d4 + 3) magic [piercing] damage

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., 4 target. Hit: 30 (6d8 + 3) [bludgeoning] damage.

Reactions

Grapple. Any creature who gets tries to run risks getting grabbed by the cagaster. Grappled creatures cannot be hit by ram.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheStoryTellerNegative1

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