Medium Humanoid, Chaotic Evil
Armor Class 16 Hide Armor, Shield
Hit Points 27 (5d8 + 5)
Speed 45 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5
Skills Stealth +6, Survival +2
Damage Resistances Lightning
Senses Darkvision, Passive Perception 11
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger: The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Innate Spellcasting:

The anchorite’s innate spellcasting ability is Wisdom (spell save DC 10). It can innately cast the following spells, requiring no material components:

1/day each : Thunderwave, revivify, Catapult

 

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

 

 

Actions

 

Thunderstar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.

 

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Description

These religious recluses are granted spellcasting power by Talos, the god of storms. 

Habitat: ForestGrassland

RhinoTheRazorclaw

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