Aura Of Health. lf the shaman is in combat, any ally in a 40 ft radius gains 5 Hit points each turn. If the healed creature arrives at maximum health, this trait tops for that creature.
Spellcasting. The Ursidae Shaman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Ursidae Shaman has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Mending, Spare the Dying, Animal Friendship (bears only)
1st level (6 slots): Cure Wounds, Inflict wounds, Healing word, Shield of Faith
2nd level (3 slot): Prayer of healing, Lesser restoration, Spiritual Weapon
3rd level (2 slots) Spirit Guardians, Mass Cure Wounds
4th level (2 slots) Stone Shape, Death Word
5th level (1 slot) Flame Strike
Multiattack. The Shaman can make either one Staff attack or a crossbow attack, and can make either two claw attacks or one bite.
Growl. After using this action, the brown Ursidae has advantage on any Intimidation saving throw to any creature that can hear it. All of those creatures are now frightened for the next hour.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) Piercing damage.
Claw Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 5) Slashing damage.
Shaman Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) Bludgeoning damage. The target must succeed a DC 14 Con saving throw or take 23 (3d10 +6) Acid damage.
Hand Crossbow(2). Ranged Weapon Attack: +5 to hit, range 30/120, 1 target. Hit: 7 (2d4 + 3) Piercing damage plus 23 (3d10 + 6) Poison damage.
Description
Ursidae come from a far away land up north in the material plane. They creatures created by Urside, the god of the cold and bears, who wanted to have a way to defend his lands of the cold. They are a hybrid looking half man half bear. They come in a variety of forms, but they are all massive and strong creatures. They feast on flesh and devour their enemies. They have a hunger for war and for glory, an use honor as their base of society.
They live in tribes and clans, varying from 15 Ursidae to more than a hundred. They have a clan Chieftain, who rules and the tribe. Most of what the tribe does, they all decide it together, but the chieftain leads them into battle and represents the clan. He is also the most respected. Most Ursidae are Warriors, some of them sometimes being blacksmiths, armorers, shamans or hunters, but either way they all go to battle.The better your roll is, the higher up you are classed. The order goes like this; the lowest are the cooks and the leatherworkers. They are than proceed by the warriors and the hunters. After that, their are the blacksmiths and armorers, then it's the clan ancients and the shaman, and finally, it is the chieftain and his mate.
Ursidae mate in a variant way than normal races. The female normally chooses the strongest and most capable to survive who is not taken by another female. If the female finds to male equal, they fight each other, but not to the death. For war, they treat it like a religion. They use smart tactics, but they mainly use brute force. They sometimes even fight between clans. If they are faced against a large threat, they will team up with allied clans to form a war band, and have not only strength in brute force and skill in combat, but also in numbers. Clans are normally divided between subrace; Polar bear with Polar bear, Panda With Panda. But, it happens sometimes that there is a clan with diversity (sometimes beneficiation their tactics in combat)
Ursidae Speak their one language. Here are a couple words in bear:
Hi: Gla Good Day: Klornka Ursidae: Oursidark Male/Bear: Rosque Female: Kalia Big/Large/tall: Tornke Small/Short: Tournke Weapon: Nak Sword: Kloufnak Battleaxe: Blarknak Handaxe: Tounrke Blarnak Greataxe: Tornke Blarnak Clan/Family/Village: Toska War: Tak Honor/Glory: Lak Shaman: Shansk Bow: Lognak
Shamans are wise and ancient Ursidae. They use religious and ritual spellcasting to do many things. They are believed to be gifted by the gods with tremendous power. They are said to be able to heal any injury, to see in the future by simply looking at the stars, to use magic for combat and for studies. They have a gifted intellect and wisdom.
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