Pack Tactics. The bloodmire marauder has advantage on an attack roll against a creature if at least one of the bloodmire marauder's allies is within 5 ft. of the creature
and the ally isn't incapacitated.
Follows Orders. The bloodmire marauder will unerringly follow the orders of its creator, or someone whom its creator designates.
Multiattack: The bloodmire marauder makes two attacks from the following options. It may choose the same option twice, or two different attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage.
Poison Spit. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d6 + 1) poison damage.
Comments