War Caster. Zordono has advantage on Constitution saving throws that he makes to maintain your concentration on a spell when you take damage.
Zordono can perform the somatic components of spells even when he has his pistol in his one hand.
When a hostile creature's movement provokes an opportunity attack from Zordono, he can use his reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Gnome Cunning. Zordono has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Enhanced Defense. Zordono gains a +1 bonus to Armor Class while wearing his infused half plate.
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the gnome's ranged attack rolls with a pistol. In addition, the drow ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Spellcasting. The gnome's spellcasting ability is Intelligence(spell save DC 14). Zordono has the following artificer spells prepared:
1st level(3 slots): absorb elements, faerie fire, cure wounds, heroism, shield
Multiattack. The gnome makes two pistol attacks.
Infused Pistol. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 5) piercing damage. This Pistol shoots magic bullets and does not require reloading by infusion from Zordono.
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