Legendary Resistance (3/Day). If the Avatar of Umberlee fails a saving throw, it can choose to succeed instead.
Partial Freeze. If the Avatar of Umberlee takes 25 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage.
Siege Monster. The Avatar of Umberlee deals double damage to objects and structures (including its spells).
Water Form. The Avatar of Umberlee can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The Avatar of Umberlee makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8(1d8 + 4) bludgeoning damage plus 3 (1d6) acid damage.
Spellcasting. The Avatar of Umberlee is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Avatar of Umberlee has following spells prepared:
3rd level (4 slots): dispel magic, sleet storm, tidal wave, wall of water
4th level (2 slots): control water
The Avatar of Umberlee can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Avatar of Umberlee regains spent legendary actions at the start of its turn.
Slam (Costs 2 Actions). The Avatar of Umberlee makes one slam attack.
Move. The Avatar of Umberlee moves up to its speed.
Comments