Medium Humanoid, Lawful Neutral
Armor Class 19 plate
Hit Points 76 (12d10 + 10)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +9, DEX +6
Condition Immunities Charmed
Senses Passive Perception 14
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

amongst brothers. commanders can hide among homunculus knights and not stand out.

Spellcasting. The [monster name] is a 3-level spellcaster. Its spellcasting ability is wisdom (spell save DC 13, +3 to hit with spell attacks). commander have following wizard spells prepared:
Cantrips (at will): witch bolt
1st level (5 slots): false life, disguise self

2nd level (4 slots): invisibility, mirror image, shadow blade, fog cloud.

homunculus connection. Eilias can communicate with homunculus within 500 feet telepathically.

multiple attacks. Eilias can make 2 attacks per turn.

Actions

cast. this creature can cast a spell.

khopesh. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 38 (6d10 + 5) [slashing] damage. 

khopesh grab. melee Weapon Attack: +6 to hit, 1 target. Hit: 30 (8d6 + 2) [piercing] damage.

Reactions

attack of opportunity. this creature can make any singular attack listed in actions.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2020 1:00:55 AM
0
1
--
Coming Soon
TheStoryTellerNegative1

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