amongst brothers. commanders can hide among homunculus knights and not stand out.
Spellcasting. The [monster name] is a 3-level spellcaster. Its spellcasting ability is wisdom (spell save DC 13, +3 to hit with spell attacks). commander have following wizard spells prepared:
Cantrips (at will): witch bolt
1st level (5 slots): false life, disguise self
2nd level (4 slots): invisibility, mirror image, shadow blade, fog cloud.
homunculus connection. Eilias can communicate with homunculus within 500 feet telepathically.
multiple attacks. Eilias can make 2 attacks per turn.
cast. this creature can cast a spell.
khopesh. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 38 (6d10 + 5) [slashing] damage.
khopesh grab. melee Weapon Attack: +6 to hit, 1 target. Hit: 30 (8d6 + 2) [piercing] damage.
attack of opportunity. this creature can make any singular attack listed in actions.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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9/13/2020 1:00:55 AM
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Coming Soon
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