Armor Class
16
(leather armor)
Hit Points
68
(8d8 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
19
(+4)
CON
14
(+2)
INT
14
(+2)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
DEX +9
Skills
Intimidation +9, Investigation +6, Stealth +7
Senses
Darkvision, Passive Perception 19
Languages
Common, Thieves' Cant Any one other language (usually from their race)
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d6 + 4) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 5 (2d10+4) piercing damage.
Legendary Actions
(NOT ACTUALLY LEGENDARY, JUST CLICKED THE BOX SO THAT I COULD UPLOAD IT)
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