Gargantuan Plant, Chaotic Neutral
Armor Class 27 (Peel)
Hit Points 645 (40d20 + 225)
Speed 60 ft., Walk 80 ft.
STR
30 (+10)
DEX
24 (+7)
CON
30 (+10)
INT
30 (+10)
WIS
26 (+8)
CHA
28 (+9)
Saving Throws STR +19, CON +19
Damage Resistances All
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120ft, Passive Perception 27
Languages Understands All but cant speak.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Rage. While A Banana Beast is under 100 health (or whatever you call it. Health, hit points, whatever) it may take 2 actions every turn and have an increased walking speed of 120ft 

Frightful Presence. Each creature of A Banana Beasts choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if A Banana Beast is within line of sight, ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to A Banana Beast Frightful Presence for the next 24 hours.

Thick Peel. A Banana Beast has a very strong peel, allowing it to reduce damage from some attacks. Whenever A Banana Beast takes damage, roll 1d6. On a 1-5, damage is dealt as normal. On a 6, no damage is dealt.

Siege Monster. A Banana Beast deals double damage to objects and structures.

Massive Attacks. Whenever A Banana Beast attacks, it also attacks everything else within an area around the target, depending on the attack. Claw has 10ft area, tail has 15ft and bite 20ft. A Banana Beast can choose to only target the main target, by say only crushing them with a single finger, stabbing them with a spike on its tail, or just carefully eating only the one target.

Actions

Multi-Attack. A Banana Beast makes 6 attacks. 1 with its bite, 3 with its claws and 2 with its tail.

Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., 1 target. Hit: 32 (4d10 + 10) piercing damage. Any targets hit that are size large or smaller are instantly swallowed. swallowed target is blinded and restrained. Each start of a turn spent inside of A Banana Beast results in taking

Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., 1 target. Hit: 24 (4d6 + 10) Slashing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., 1 target. Hit: 28 (4d8 + 10) [damage type] damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Legendary Actions
 
A Banana Beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. A Banana Beast regains spent legendary actions at the start of their turn.
  • Attack. The Banana Beast makes one claw attack.
  • Move. The Banana Beast moves up to half its speed.
  • Bite (Costs 2 Actions).The Banana Beast makes one bite attack.

Description

A Banana Beast is a large being, similar to the tarrasque in size and stature. These fascinating beasts where made by the banana men. Sick and tired of being hunted, the banana men monsters out of plant and magic. Most attempts at creation when horribly wrong, resulting in the deaths of many. In the end, it worked, and Stephano was born. Stephano is a truly magnificent being. Unfortunately for the banana men, the banana part of Stephano overwhelmed all evilness put into him, and he was good. His teeth aren't for people, but for shredding through a nice, rich, strawberry cake. It still does get mad from time to time, if you steal its cake for example. DO NOT MAKE THIS BEAST MAD! IT WILL BECOME SUPER POWERFUL AND KILL EVERYONE! 

froggycheese

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