Gargantuan swarm of Medium humanoids, Any Alignment
Armor Class 16 (Thórakas (Breastplate))
Hit Points 240 (40d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common Aeillan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Military Unit. For every 60 hit points lost by the Bikontarcon of Aeillan Bannermen, it becomes capable of one fewer attack if it uses multiattack. 

Morale. For every 60 hit points by the Bikontarcon of Aeillan Bannermen, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible, use either a disengage or dash action to attempt to flee from the battlefield. If it has 55 or fewer hitpoints, or it is demoralized when it fails a charisma save the Bikontarcon is destroyed. If the unit is demoralized it may attempt a DC 15 charisma save. If it succeeds, the it loses demoralized and may act normally. 

Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its hit points.

Brace. The Bikontarcon of Aeillan Bannermen may, if it has 120 or more hit points sacrifice its movement for the turn, bracing their pikes has advantage on attacks made until the end of its turn, and may until the start of its next turn, use its reaction to make four pike attacks against any hostile creature of a large size or larger, that has moved into its reach this turn.

Tightly Packed. Due to the high density of the Bikontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has 120 or more of its hit points. 

Aeillan Infantry Drill. As long as the Bikontarcon of Aeillan Bannermen has at least 120 hit points, it adds +2 to its proficiency modifier to attack rolls, and skill checks. Additionally, the Bikontarcon of Aeillan Bannermen, may, once per round add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself. 

Actions

Multiattack. The Bikontarcon of Aeillan Bannermen, make four attacks with their pikes, or four with their short swords. 

Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 38 (5d10 + 10) piercing damage. 

Short Sword. Melee: +4 to hit, reach 5 ft., one target. Hit: 28 (5d6 + 10) piercing damage.

 

Reactions

Emergency Brace. The Bikontarcon, may make four pike attacks against a target that has moved into its reach. If it does so, it loses use of its pike attack, and cannot use its brace trait.

Description

In the Aeillan Successor States, the Aeillan Penandroi (Bannermen) are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Penandroi can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla. 

This Bikontarcon, roughly 25 men and officers, in spite of its name, has taken to the field as pikemen. This means that they are equipped with a metal thórakas (breastplate), helmet, a pike, and an emergency short sword. 

Monster Tags: humanoidHuman

SomeGuy223

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