Amphibious. The dragon can breathe air and water.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Command Plantlife: The Dragon can command up to plants at a time to either attack with a swipe Melee Weapon Attack: +4 to hit, each plant grows to have a 10 ft range, Hit: (2d4 +4) slashing damage.
Poison Plume: If an enemy ends its turn within 5 ft. of the dragon, it can use it's reaction to force them to make a DC14 Constitution saving throw or take 2d4 + 2 poison damage and be poisoned until the start of the dragons next turn.
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