Tiny Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 20 (3d8 + 6)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +4, CON +3, WIS +2, CHA +3
Skills Nature +10, Perception +4, Stealth +4
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Command Plantlife: The Dragon can command up to plants at a time to either attack with a swipe Melee Weapon Attack: +4 to hit, each plant grows to have a 10 ft range, Hit: (2d4 +4) slashing damage.

Reactions

Poison Plume: If an enemy ends its turn within 5 ft. of the dragon, it can use it's reaction to force them to make a DC14 Constitution saving throw or take 2d4 + 2 poison damage and be poisoned until the start of the dragons next turn.

Habitat: CoastalForestSwamp

Panwithaplan97

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