Large Monstrosity, Lawful Evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw, taking 7(2d6) damage on a failed save, and half as much damage on a successful one.

Description

An Arcuran Manticore is a panther with a scorpion's tail. They are creations of the demon lord Yeenoghu, and as such they share his bloodlust and chaotic nature.

Habitat: ArcticCoastalGrasslandHillMountain

EldritchHorse

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