False Appearance. While the animated tree remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The animated tree deals double damage to objects and structures.
Multiattack. The animated tree makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (2/Day) -BA. The animated tree magically animates one or two trees it can see within 60 feet of it. These animated tree minions have the same statistics as a animated tree, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option and only have 1 HP but takes no damage when saves againts a spell. An animated tree acts as an ally of the animated tree. The tree remains animate for 1 day or until it dies; until the animated tree dies or is more than 120 feet from the tree; or until the animated tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Nut Drop. the first three times that the animated tree is hit with a melee attack, he can drop a fruit on the attacker. it fan hit even at 10ft becouse of the wide canopy. Dex save 13, if fail they take 7 (1d6+3) bludgening damage.
Root Knot. when an enemy is going thrue the area 15 ft agacent to the animated tree, the tree can use it's reaction to try and trip this person. on a dex save of 16 or lower the target is knocked prone and it's movment is reduced to 0 for the rest of the round.
Villain Actions:
Turn 1: rooting out. The animated tree pulls out his roots in a 20 ft radius, every creature in this range must succeed on a dc 13 str or dex save, or be knocked prone. the ground in a 30 ft radios around the tree is now also considered to be rought torrain.
Turn 2: rooting in. The animated tree extend a root under other creture, grasping a charcter within 35 ft from him and pulls it to be agacent to it's self.
Turn 3: tree away. The animated tree garsps at an big obgect or the ground ad up to 30 ft away, and drugs it's self to it. if any large or smaller creatures are in the way, they need to make a dc 14 str save or be knocked prone. if the tree is under any condistion or movment impariment that would not allow it to move, it can try and save from it again with advantage, and speed reduction does not apply to this abilitie.
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