Devil's Sight. Magical darkness doesn't impede the bosch’s darkvision.
Magic Resistance. The bosch has advantage on saving throws against spells and other magical effects.
Aura Of Misfortune. When the bosch inhabits a ship, all nearby creatures have disadvantage and -4 to all skill checks. After an hour, targets must make a DC 15 Charisma saving throw, or they begin to grow irritable with each other. Every hour, this gets worse, with the crew getting angrier and angrier, until they turn on each other. If someone dies as a result of this, more boschs will grow from their body.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Wisdom saving throw, taking 10 (3d6) psychic damage on a failed save and become blinded, or half as much damage on a successful one
Teleportation. The bosch teleports to a random location on the ship it is inhabiting
Teleportation. Once per round, the bosch can teleport to another random location on the ship as a reaction
Description
Bosch are the demonic reincarnations of individuals who’s lives were tainted by greed. Acts of greed by others while on the seas may attract a bosch to their ship, were it will take residence. Once a bosch lives onboard, the crew are affected, as they are overcome with misfortune, anger and greed, causing them to slowly turn on each other. Boschs are cowardly creatures that avoid direct confrontation. They prefer to hide in the shadows, and teleport around, only attacking when they have been cornered
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