Armor Class
17
Hit Points
2
(2d4)
Speed
20 ft., Climb 20 ft.
STR
15
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
5
(-3)
WIS
12
(+1)
CHA
8
(-1)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages
Common understands but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Turn Immunity. The claw is immune to effects that turn undead.
Anchoring Claws
A creature that starts its turn adjacent to three or more crawling claws is immobilized until the start of its next turn.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).
Description
Crawling Gauntlet Tactics
A crawling gauntlet follows the bidding of its host or creator without regard for self-preservation. Like crawling claws, crawling gauntlets attempt to gang up on a single enemy. When in combat with other creatures, crawling gauntlets try to immobilize mobile enemies, allowing their allies to eliminate the threat.
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