Tiny Undead, Neutral Evil
Armor Class 17
Hit Points 2 (2d4)
Speed 20 ft., Climb 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages Common understands but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The claw is immune to effects that turn undead.

Anchoring Claws
A creature that starts its turn adjacent to three or more crawling claws is immobilized until the start of its next turn.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).

Description

Crawling Gauntlet Tactics
A crawling gauntlet follows the bidding of its host or creator without regard for self-preservation. Like crawling claws, crawling gauntlets attempt to gang up on a single enemy. When in combat with other creatures, crawling gauntlets try to immobilize mobile enemies, allowing their allies to eliminate the threat.

NRed

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