Military Unit. For every 55 hit points lost by the Kontarcon of Aeillan Bannermen, it becomes capable of one fewer attack if it uses multiattack.
Morale. For every 55 hit points by the Bikontarcon of Aeillan Bannermen, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible use either a disengage or dash action to attempt to flee from the battlefield. If it has 55 or fewer hitpoints, or it is demoralized when it fails a charisma save the Bikontarcon is destroyed. If the unit is demoralized it may attempt a DC 15 charisma save. If it succeeds, the it loses demoralized and may act normally.
Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its hit points.
Tightly Packed. Due to the high density of the Kontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has 110 or more of its hit points.
Cavalry Training. The Kontarcon of Aeillan Bannermen has advantage on melee attack rolls against any unmounted creature that is medium size or smaller, or swarms composed of medium or smaller creatures.
Multiattack. The Kontarcon of Aeillan Bannermen makes four attacks with their shortbows, or four attacks with their scimitars.
Shortbow. Ranged Weapon Attack::+4 to hit, range 80/320 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
In the Aeillan Poleis, the Aeillan Penandroi are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Penandroi can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla.
This Kontarcon (roughly 10 men and officers), has taken to the field as a light cavalry force with light kavadion (leather armor), helmet, shortbow, and scimitars
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