Multiattack. Angelo van Sentivini makes three melee attacks or two ranged attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 5 bludgeoning damage.
Improvised Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) [varies] damage.
Improvised Ranged Attack. RangedWeapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4.5 (1d4 + 2) [varies] damage.
Parry. If Angelo van Sentivini is wielding any type of cloth or a sharp object, he can restrain a creature within reach.
Angelo van Sentivini can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Angelo van Sentivini regains spent legendary actions at the start of his turn.
Interfere. Angelo van Sentivini can use up to three additional actions.
Precision Punch. Angelo van Sentivini gets an amount of bonus actions equal to the number of members of the adventuring party. The target has to make a constitution saving throw or gain one level of exhaustion.
Blinding. Angelo van Sentivini can blind one target with a random object, damaging it´s eyes. The target takes 2 damage and has to use an action to regain vision.
Description
Angelo van Sentivini is an intelligent and wealthy man, often seen at high class events such as art galleries, theatres or noble dinners. He is a renowned owner of several vineyards with an extraordinary sense of taste.
No living person knows of his martial expertise, as he is a serial killing psychopath. He prefers fighting with his bare hands or improvised weapons if needed. He fights with absolute focus, enjoying every last second of an encounter. He draws out his killings as long as possible, as to torture his opponent.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/14/2020 8:51:28 PM
|
42
|
4
|
1
|
Coming Soon
|
Comments