Armor Class
14
Leather Armor
Hit Points
40
(3d8 + 6)
Speed
30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
17
(+3)
INT
7
(-2)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 45 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Savior. If damage reduces the Crypt Undead to 0 hit points, it must make a Constitution saving throw with a DC of the damage taken, unless the damage is radiant or from a critical hit. On a success, the Undead survives to 3 hit point instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit 5 (1d8+1) necrotic damage. On a hit the target must take a Constitution DC 10 or suffer 1 level of Exhaustion being inflicted
Description
The Cyrpt Undead moves with a jerky, uneven gait and . They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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