Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 14 hide armor
Hit Points 130 (20d8 + 50)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +5, CON +6, WIS +9
Skills Nature +4, Perception +9, Survival +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 19
Languages Common Druidic plus any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blood Rage (1/Day). As a bonus action, the blood druid can enter a blood rage. This lasts for 1 minute until the blood druid falls unconscious, or until the blood druid ends it as a bonus action. When entering this bold rage and at the start of each of its turn while in a blood rage, the blood druid loses 5 (2d4) hit points. While in a blood rage, the druid can add the number of hit points it lost from the blood rage during its current turn to one damage roll it makes during the same turn.

Spellcasting. The blood druid is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): frostbite, infestation, mold earth, poison spray

1st level (4 slots): absorb elements, cure wounds, fog cloud, thunderwave

2nd level (3 slots): flame blade, hold person,pass without trace,spike growth

3rd level (3 slots): call lightning,erupting earth,speak with plants

4th level (3 slots): blight,confusion,grasping vine,wall of fire

5th level (2 slots): awaken,contagion

6th level (2 slots): wall of thorns

7th level (2 slots): regenerate

8th level (2 slots): control weather

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Blood Funnel. Ranged Spell Attack: +9 to hit, range 15 ft., one target, Hit: 13 (2d6 + 5) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The blood druid regains hit points equal to the reduction in maximum hit points the target suffers as its blood shoots out of a wound or its eyes and into the druid's mouth.

Description

The druids of Yester Hill were once lead by a fierce warrior named Kavan. After his death, the druids began to cultivate the Gulthias tree. When they began to worship Strahd they lost their ability to Wild Shape. The Blood Druid is the leader of the Yester Hill druids named Keshgar.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Mythdrandus

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