Aura of Energy. Anytime the Scarlet Dragon is stuck by a lightning or thunder attack it Supercharges the dragon's next breath attack and it gains a bonus 2d10 Lightning damage on the next cast.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
The Nucleus. An ominous red storm constantly swirls around the Scarlet Dragon. The red lightning produced by this storm is attracted to metal objects and whenever a lightning bolt hits someone it forces a DC 21 con save and deals (30) 10d6 Lightning damage and (35) 10d6+5 Fire damage and lights the target a flame the target on a failed save and half on a successful save and the target is not ignited.
Eye of the Red storm. The red storm constantly produces violent tornadoes, fire, and wind shifts that can topple buildings, trees, and even small hills with their sheer power.
Magic Resistance: The Scarlet Dragon has advantage on saving throws against spells and other magical effects.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (3d10 + 8) piercing damage plus 4 (1d4+2) fire damage plus an additional 6 (1d4+4) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 7) slashing damage.
Flaming Fulguration. Ranged Spell Attack: + 15 to hit, reach 150/400 ft, one target. hit (29) 5d10+5 lightning damage and (28) 5d10+5 fire damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Constitution saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Crimson dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses the one of the following breath weapons.
Ionizing Breath: The dragon exhales Ionizing Flames in a 70-foot cone. Each creature in that arc must make a DC 22 Dexterity saving throw, taking 35 (9d8+5) fire damage and 40 (8d10+5) lightning damage on a failed save and Ignites as well paralyzes the target for (1d4) turns, or half as much damage on a successful one and they are not ignited or paralyzed.
Photonic Chain. The dragon exhales Scarlet energies at a target with is within 50 feet of the dragon. The energies then jumps to 4-7 (up to gm discretion) individuals and within 60 feet of the original target. The target and the first chained individual struck takes full damage and each subsequent target hit takes 1d10 less damage. Each target hit by the attack must take a dc 23 CON saving throw which if fails they take 42 (8d10+9) lightning damage and 26 (5d10+7) fire damage and are ignited and paralyzed for (1d4) turns, or half as much damage on successful one and they are not ignited or paralyzed.
The Scarlet Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Flaming Fulguration. The Scarlet Dragon casts Flaming Fulguration.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d8 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
A whirling storm of red mystic lightning, the thundering roar of energy, the eye of the storm. The Scarlet Dragon is a rare and mystic creature that has an storm of an ominous glowing red aura following it around where ever it travels. The storm brings only destructive winds and flaming tornadoes, ominous red lightning and ionic fire charged with radioactive energy. The storm lasts as long as the Scarlet Dragon is around 200-300 miles in diameter and at the center there lies the Scarlet Dragon who creates an endless chain of mystically charged fire that swirls around the Scarlet Dragon. Highly intelligent, and only seeks to bring chaos, the Scarlet Dragon does not care for wealth or any material possessions.
Lair and Lair Actions
A Scarlet Dragon's Lair.
It is said that the nest of the Scarlet dragon is located somewhere on mountain peaks that are only large enough to contain their eggs for reproduction. Their actual lair swirls around them like a thundering hurricane of unparalleled proportions. This storm is only known as the malice of Scarlet and is massive in size up to 300 miles in diameter and at the eye of the storm dwells the scarlet dragon.
Lair Actions
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On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Flames begin to tear an area the dragon can see within 180 feet of it, creating a 180 foot high and 10 foot wide vortex. Each creature in the vortex’s area must make a DC 17 Dexterity saving throw, taking 27 (8d6) fire damage and are knocked prone on a failed save, or half as much damage on a successful one and are not knocked prone.
- A Scarlet lightning bolt strikes an area anywhere where the dragon can see within 120 feet of it. Any creature struck by the bolt must make a dc 19 CON saving throw, taking 22 (4d10+4) lightning damage and 21 (5d10+4) fire damage on failed save, or half as much on a successful one.
- Static Energy from a cloud in a 40-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its turn. While paralyzed in this way, a creature is incapacitated.
Regional Effects
The region containing the Scarlet Dragon’s storm is warped by the dragon’s magic, which creates one or more of the following effects:
- Wind is way more violent going up to speeds of 140 mph.
- Fire Tornadoes are common within 75 miles of the eye.
- All trees and plant life within 90 miles of the eye are set ablaze from the insane heat created from the storm.
- The temperature within 20 miles of the eye is 150 degrees centigrade and moving through the heat with heavy armor on causes Exhaustion for 60 minutes.
- The sunlight is blocked by the heavy storm and is replaced with an eerie scarlet-like glow and the air tastes of static and strange radioactive flame.
If the dragon dies, the storm and its effects fade over the course of 1d10 days.
Previous Versions
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3/27/2019 9:09:09 PM
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13
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5e
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9/12/2020 4:12:11 AM
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434
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12
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9/14/2020 8:51:17 PM
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441
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9/14/2020 9:42:06 PM
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443
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9/14/2020 10:04:27 PM
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4
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9/14/2020 10:16:16 PM
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443
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0
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Coming Soon
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