Medium Humanoid, Neutral
Armor Class 20 Plate
Hit Points 269 (20d12 + 90)
Speed 35 ft., swim 25 ft., climb 20 ft.
STR
21 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
22 (+6)
CHA
19 (+4)
Saving Throws STR +11, CON +11, WIS +12, CHA +10
Skills Arcana +12
Damage Resistances Cold
Senses Darkvision, Passive Perception 22
Languages Common, Giant Two extra languages of your choice
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

 Pack Tactics. If an ally is within 15 ft of the Ursidae Warlord, he gains advantage on attack rolls.

 Aura of Health. If an ally is within 20 ft of the Ursidae Warlord, he gain 1d8 Hit points each turn until maximum.

 

Spellcasting. The Ursidae Warlord is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). The Ursidae Warlord has following Sorcerer spells prepared: 

Cantrips (at will): Ray of Frost, Thunderclap, Animal Friendship (bears only)

2nd level (5 slot): Prayer of healing, Lesser restoration, Spiritual Weapon

3rd level (3 slots) Spirit Guardians, Mass Cure Wounds                                      

Actions

Multiattack. The Chieftain can make either one Staff attack or a crossbow attack, and can make either two claw attacks or one bite.

Growl. After using this action, the brown Ursidae has advantage on any Intimidation saving throw to any creature that can hear it. All of those creatures are now frightened for the next hour.

Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 21 (2d10 + 15) Piercing damage. 

Claw Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 15) Slashing damage. 

Lance of Valor. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 59 (4d12 + 40) Piercing damage and 53 (4d12 + 25) Physic damage.

Legendary Actions

The Warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ursidae regains spent legendary actions at the start of its turn.

Growl. The dragon makes a tail

Lance of Valor. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 59 (4d12 + 40) Piercing damage and 53 (4d12 + 25) Physic damage.

Description

Ursidae come from  a far away land up north in the material plane. They creatures created by Urside, the god of the cold and bears, who wanted to have a way to defend his lands of the cold. They are a hybrid looking half man half bear. They come in a variety of forms, but they are all massive and strong creatures. They feast on flesh and devour their enemies. They have a hunger for war and for glory, an use honor as their base of society.

They live in tribes and clans, varying  from 15 Ursidae to more than a hundred. They have a clan Chieftain, who rules and the tribe. Most of what the tribe does, they all decide it together, but the chieftain leads them into battle and represents the clan. He is also the most respected. Most Ursidae are Warriors, some of them sometimes being blacksmiths, armorers, shamans or hunters, but either way they all go to battle.The better your roll is, the higher up you are classed. The order goes like this; the lowest are the cooks and the leatherworkers. They are than proceed by the warriors and the hunters. After that, their are the blacksmiths and armorers, then it's the clan ancients and the shaman, and finally, it is the chieftain and his mate.

Ursidae mate in a variant way than normal races. The female normally chooses the strongest and most capable to survive who is not taken by another female. If the female finds to male equal, they fight each other, but not to the death. For war, they treat it like a religion. They use smart tactics, but they mainly use brute force. They sometimes even fight between clans. If they are faced against a large threat, they will team up with allied clans to form a war band, and have not only strength in brute force and skill in combat, but also in numbers. Clans are normally divided between subrace; Polar bear with Polar bear, Panda With Panda. But, it happens sometimes that there is a clan with diversity (sometimes beneficiation their tactics in combat)

Ursidae Speak their one language. Here are a couple words in bear:

Hi: Gla    Good Day: Klornka              Ursidae: Oursidark     Male/Bear: Rosque                             Female: Kalia                              Big/Large/tall: Tornke               Small/Short: Tournke  Weapon: Nak              Sword: Kloufnak                  Battleaxe: Blarknak   Handaxe: Tounrke Blarnak      Greataxe: Tornke Blarnak          Clan/Family/Village:  Toska      War: Tak                        Honor/Glory: Lak  Shaman: Shansk                      Bow: Lognak   

 

 Warlords are the leader of an Ursidae War band, which is when multiple different Ursidae tribes ally themselves in one big army. The warlord is chosen within the tribe Chieftain that have joined the war band. The toughest and most skilled bear becomes the warlord. The chieftain are also picked the same way, so the warlord is the strongest of the strongest. He represents and leads his war band in combat, and acts like a superior officer. He is basically like the chieftain of the chieftains.

Habitat: CoastalForestGrasslandHillMountainUrban

Ebygames20

Comments

Posts Quoted:
Reply
Clear All Quotes