Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 10
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 12
Languages English / French / Spanish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The pirate has advantage on attack rolls against a creature if at least one of the pirate's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The pirate makes two Sword attacks.

Cutlass Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Flintlock Pistol (2 Actions to Reload). Ranged Weapon Attack: +2 to hit, range 30/90 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the pistol does a critical hit or an attack roll above 18 against a humanoid target, the bullet hits a vital organ, and the humanoid is instantly reduced to 0 HP. The Gun ignores armor. The gunman carries a pouch of gunpowder, and a bag with 15 lead bullets.

Reactions

Parry. The pirate adds 3 to its AC against one melee attack that would hit it. To do so, the pirate must see the attacker and be wielding a melee weapon.

Description

Pirates are coastal raiders that plague the lucrative trade routes and ports of the New World. Some come from Spain and France, but most pirates come from Britain. They set sail on stolen ships, pillaging, looting, and fighting sea battles. They avoid Navy ships at all times, and only raise the black flag and reveal themselves when they are hunting an isolated merchant ship. Pirates usually hunt in small crews, voting to decide their captain. However, sometimes pirates can come together to form grand alliances, and even conquer a port, such as when pirates took control of Nassau. These ports are pirate havens, full of corruption, booze, brothels, partying, chaos, and awash with looted gold.

Pirates are showmen, much of their craft relies on charismatic intimidation, relying on their reputation and fearsomeness rather than actual fighting, which is dangerous and expensive. As a hobby, they constantly lie, con, and pickpocket from nobles. They are notorious charlatans, skilled at persuasion. Never let a pirate near any woman, because he will seduce her with nonsense stories, false promises, fake gold, and a gem-studded grin.

At heart, a pirate longs for freedom, the freedom of the open sea and sky, and the freedom to adventure and live far away from the stuffy controlling atmosphere of the European kingdoms. Englishmen are Protestant Christians, whereas Frenchmen and Spaniards are Catholics, although many pirates have neglected their religion.

Pirates are heavy drinkers, and are easily persuaded by rum, women, and coin. They are likely to betray anyone, even if they are an ally. They fight with cutlass swords, and use a flintlock pistol as a ranged weapon. They are also skilled at sea battles, boarding and storming enemy ship decks.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2020 11:53:06 PM
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Monster Tags: NPCHuman

Habitat: CoastalUrban

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