Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Lightning Dragoons: Blue Kobold Dragon Turtle Knight's are the fiercest of Dragonking Gupta's forces. Serving as shock troops, speed into battle leaving foes stunned in their wake. On their turn a Blue Kobold Dragon Turtle Knight can use use the dash action as a bonus action. Their movement does not provoke opportunity attacks in battle.
Multiattack. The kobold knight makes two attacks.
Lightning Charged Hammer. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage +4 (1d6 + 1) Lightning damage and must make a Con Sav DC 12 or be stunned until the end of their next turn.
As a reaction a Blue Kobold Dragon Turtle Knight may move up to half their movement speed when an enemy ends their turn within 5 feet of them,
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