Small Humanoid (Kobold), Lawful Evil
Armor Class 20 (Dragon Scale Turtle Armor)
Hit Points 88 (8d6 + 32)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
8 (-1)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws DEX +7, CON +4
Skills Athletics +1
Damage Resistances Lightning
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Lightning Dragoons: Blue Kobold Dragon Turtle Knight's are the fiercest of Dragonking Gupta's forces. Serving as shock troops, speed into battle leaving foes stunned in their wake. On their turn a Blue Kobold Dragon Turtle Knight can use use the dash action as a bonus action.  Their movement does not provoke opportunity attacks in battle.

 

 

 

Actions

Multiattack. The kobold knight makes two attacks.

Lightning Charged Hammer. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage +4 (1d6 + 1) Lightning damage and must make a Con Sav DC 12 or be stunned until the end of their next turn. 

Reactions

As a reaction a Blue Kobold Dragon Turtle Knight may move up to half their movement speed when an enemy ends their turn within 5 feet of them,

Monster Tags: Kobold

Habitat: ForestHillMountainUnderdark

Peoxide

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