Armor Class
12
Leather
Hit Points
20
(2d10)
Speed
20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
9
(-1)
CHA
2
(-4)
Saving Throws
CON +3
Senses
Passive Perception 9
Languages
Common languages it knew in life
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Touch of the Dead. Melee Weapon Attack: +6 to hit, reach 3 ft., one target. (1d6+1) Necrotic Damage.
Astral Blade. Melee Weapon Attack: +3 to hit, reach 4 ft., one target. (1d4+3) plus (1d4) Necrotic Damage.
Reactions
Astral Phase. The Astral Dead can avoid an attack, It must see the attacker and succeed a DC 12 Wisdom check.
Description
Travel in the Astral realm is dangerous. Travlers who die here turn into Astral Undead. Powerful Necromancers travel to the Astral realm to find these undead. They posses some intelligence rather than zombies or skeletons.
Comments