Medium Undead, Neutral Evil
Armor Class 12 Leather
Hit Points 20 (2d10)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
2 (-4)
Saving Throws CON +3
Senses Passive Perception 9
Languages Common languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Touch of the Dead. Melee Weapon Attack: +6 to hit, reach 3 ft., one target. (1d6+1) Necrotic Damage. 

Astral Blade. Melee Weapon Attack: +3 to hit, reach 4 ft., one target. (1d4+3) plus (1d4) Necrotic Damage.

Reactions

Astral Phase. The Astral Dead can avoid an attack, It must see the attacker and succeed a DC 12 Wisdom check. 

Description

Travel in the Astral realm is dangerous. Travlers who die here turn into Astral Undead. Powerful Necromancers travel to the Astral realm to find these undead. They posses some intelligence rather than zombies or skeletons. 

ArathorWarpick

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