Heavily Armored. The Seeker has advantage against strength checks and disadvantage against dexterity checks, this includes initiative.
Multiattack. The Seeker makes two attacks: one with its bite and one with it's tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10+ 5) Piercing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Shell Face. if a creature is within 5 feet of the seeker and making a melee attack against it, it can use it's reaction to turn it's armored carapace towards the attacking creature. It's AC goes up by 2, if the attack still hits the creature takes 5 (1d10) piercing damage
Description
A creature with a large spiked carapace on it's back, wielding a massive club on it's tail stalks the dunes. it's slow nature is more than made up by it's ability to withstand intense punishment.
Comments