Shapechanger. As an action, the Amaryllis can shapechange into a medium female humanoid, or back into its true form. If the Amaryllis dies, it reverts to its true form. With a successful DC16 Intelligence check a creature can discern a shimmer or glow indicating the illusional form.
Magic Resistance. The Amaryllis has advantage on saving throws against spells and other magical effects.
Fey Charm. The Amaryllis targets up to 2 humanoids that she can see within 30 feet of her. If the target can see the Amaryllis, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the Amaryllis as a trusted friend to be heeded and protected. Although the target isn't under the Amaryllis' control, it takes the Amaryllis' requests or actions in the most favorable way it can.
Each time the Amaryllis or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the Amaryllis dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the Amaryllis' Fey Charm for the next 24 hours.
Multiattack. The Amaryllis makes two attacks: One with her claws and one bite.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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