Dormant Power. The Ancient Colossus' deadly power grows stronger the closer they get to death. Once an Ancient Colossus is down to half health, at the start of it's turn deals 2d4 of damage to the nearest enemy. Once an Ancient Colossus is reduced to quarter health the power grows even more terrible. At the start of the turn deal 3d6 of damage to the nearest enemy.
Stony Shield. The Ancient Colossus raises a arm to protect from incoming damage. Until the start of the next turn all incoming damage is reduced by 1d10.
Colossal Fist. Ancient Fist: reach 15 ft., 1 target. Hit: 35 (3d10 + 5) [physical] damage.
Absorbing Armor. When the Ancient Colossus is attacked reduce the attack by 1d6 and heal for that amount.
Unyielding Armor. The Ancient Colossus is immune to ranged physical damage.
Death Blow. Once the Ancient Colossus is killed it explodes dealing 1d10 of damage to everyone in a 10 ft. radius.
Description
An Ancient Colossus is a large construct created with the sole purpose of destroying anything that attempt to trespass upon their territories. Eventually deemed to dangerous all of these Colossi were shutdown and hidden away in the earth. Years later when the earth shifted many of these Colossi were unearthed and reactivated. After their reactivation the Colossi went rogue. Now they roam the places they once guarded killing all who dare defy them.
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