Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4
Skills Deception +2, Religion +2
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages Common, Giant Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Innate Spellcasting. The cultist is a innate spellcaster (Spell save dc 10) and can cast the following spells innately, using no components: 

At will: True Strike

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage damage.

Description

Cultists swear allegiance to Hill Giants and serve them faithfully. The Giants grant them a minor spellcasting ability. The cultists often model themselves after the giants, receiving their strengths and weaknesses.

Monster Tags: NPC

Habitat: HillUrban

Smokehorn_knight_of_Cats

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