Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
10
(+0)
INT
5
(-3)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +4
Damage Resistances
Bludgeoning
Senses
Passive Perception 10
Languages
Common, Giant Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Innate Spellcasting. The cultist is a innate spellcaster (Spell save dc 10) and can cast the following spells innately, using no components:
At will: True Strike
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage damage.
Description
Cultists swear allegiance to Hill Giants and serve them faithfully. The Giants grant them a minor spellcasting ability. The cultists often model themselves after the giants, receiving their strengths and weaknesses.
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