Armor Class
14
Hit Points
37
(5d10 + 10)
Speed
120 ft.
STR
12
(+1)
DEX
18
(+4)
CON
14
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Cheetah has advantage on Wisdom (Perception) checks that rely on smell.
Feline Agility. When the Cheetah moves on their turn in combat, they can double their speed until the end of the turn. Once they use this trait, they can’t use it again until they move 0 feet on one of their turns.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Comments