Large Swarm of Large beasts, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 59 (7d10 + 21)
Speed 30 ft., Swim 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5
Skills Perception +2, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened
Senses Passive Perception 10
Languages Common (Cannot speak in crocodile form.)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hold Breath. The werecrocodile can hold its breath for 15 minutes.

Actions

Lunge. If in shallow water and hidden, the werecrocodile can move up to 15 ft. towards an opponent as a bonus action prior to making an attack.

Drag. In water (including shallow water) the werecrocodile can drag a grappled creature at full speed.

Multiattack. A werecrocodile can make a bite and tail slap in the same turn provided its mouth is not busy with a grapple.

Action. Bite Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage. Once a bite attack is successful the target must succeed on a DC 13 Acrobatics throw or be grappled. A grappled creature is restrained while grappled. A grappled creature takes bite damage every round and must pass a DC 14 Strength check with disadvantage in order to break free. 

Action. Tail Slap: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. The target must succeed on a DC Dex or Str roll in order to avoid being knocked back 5 ft. and prone to the ground. A target grappled by Bite cannot be hit with Tail Slap.

Description

A werecrocodile is a patient predator, but behind that veneer lies a ferocious beast. In humanoid form, a werecrocodile has very rough skin and a noticeable underbite. Most werecrocodiles patiently wait in crocodile form in large bodies of water, lashing out at prey that draws too near, typically entering hybrid form to attack prey further inland. Most werecrocodiles build simple dens near rivers, lakes, and swamps, and while they tend to dislike others of their kind, multiple werecrocodiles might hunt in the same area, and a werecrocodile that hunts particularly well might share its spoils with other werecrocodiles.

Habitat: SwampUnderdarkUrban

BobbyTwoShades

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