Crystalline. Is Not alive, cannot be poisoned, or charmed.
Vibrations. The Crystal Godling gives off a constant vibration that creates sonic distortions in the surrounding water. A creature that is in Melee Combat with with the Crystal Godling must make a DC 16 Constitution saving throw or be stunned for one round.
Hearts Desire. The Crystal Godling can see the deepest desire of one target every round.
Tentacle. Melee Weapon Attack: +9 to hit, reach 40 ft., 3 target. Hit: 12 (2d6 + 5) bludgeoning damage. The attacks target must make a DC 14 Dexterity saving throw or become grappled.
Beam of Undeath. RangedWeapon Attack: +9 to hit, range 10/120 ft., 1 target. Hit: 10 (1d8 + 5) Necrotic damage. Target must make a DC 12 Constitution saving throw or become poisoned. A poisoned character takes 2d8 necrotic damage every round.
Lithic Division. Each time the Crystal Godling takes more than 15 damage from one attack, a sliver shears off and becomes a separate, miniature version of the Crystal Godling. This is called a Crystal GodSeed. It has the Following Characteristics: AC= 12, HP= 20, Spd 30ft, Str-14(+2), Dex-14(+2), Con-11(+0), Int-10(+0), Wis- 14(+2), Cha- 5(-3)
Tentacle. Melee Weapon Attack: +2 to hit, reach ft., one target. Hit: 7(1d6+3)
Legendary Resistance (3/Day). The Crystal Godling fails a saving throw it can choose to succeed instead.
Description
The Crystal Godling is a huge Green Glowing Crystal with multiple Tentacles holding out of a deep undersea crater, which is the site of its birth. Its Gleaming, multifaceted surface seems to reflect peoples innermost secrets back to them.
Comments