Armor Class
16
Natural Armor
Hit Points
67
(9d8 + 27)
Speed
35 ft.
STR
18
(+4)
DEX
16
(+3)
CON
17
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Condition Immunities
Frightened
Senses
Passive Perception 11
Languages
Common, Giant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reckless Attack. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Defense. While not wearing armor, the berserker's AC includes its Constitution modifier.
Aggressive. As a bonus action, the Berserker can move up to its speed towards a hostile creature that it can see.
Actions
Multi-Attack. The Barbarian may attack twice with his Greataxe.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 10 (1d12+4) slashing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 7 (1d6 +4) piercing damage.
Comments