Medium Humanoid (Elf), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8 + 4)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +6, WIS +3
Skills Arcana +6, Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Elvish, Celestial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Sibling Spellcasting. The Reformers are a trio of spellcasters (+4 to hit with spell attacks, spell save DC 14) who have learned to share their spells through their bonded magic.

If one sibling dies, the remaining lose access to their 4th and 5th level spells and spellslots. If a second sibling dies, the last sibling only retains access to their cantrips, 1st and 2nd level spells and spellslots.

Each have the following spells and spellslots:

Cantrips (at will): Mage HandMinor illusionPrestidigitation

1st Level (4 slots): Magic MissileMage Armor

2nd Level (3 slots): Detect Thoughts, Phantasmal Force, Silence, Suggestion

3rd Level (3 slots): Counterspell, Fear, Glyph of Warding, Hypnotic Pattern

4th Level (3 slots): Phantasmal Killer

5th Level (2 slots): Dream, Modify Memory

Fey Ancestry. The Reformers have advantage on Saving Throws against being Charmed, and magic can’t put them to sleep.

Trance. Elves don’t need to sleep. Instead they meditate deeply, remaining semiconscious, for 4 hours a day.

 

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The Reformers are a trio of elven mages responsible for using their
magics to condition and brainwash prisoners at the Reformation Center. They were given their positions by Vargas’ grandfather when he updated and renovated the building.

Consisting of two brothers, Legalai and Ilimir, and a sister, Ivalice, the Reformers came to Barovia over one hundred years ago with a traveling band of adventurers. The group fought together valiantly and aspired to defeat Strahd.

However, Strahd annihilated them. The high lord hunted down the party and their allies,
murdering them and leaving nothing but ruin in their wake. As the siblings watched their
friends die horrifically at the hands of the devil, they abandoned their adventures and
hid in Vallaki where the Burgomaster at the time took them in.

The Reformers have since vowed to never let someone willingly oppose Strahd
again, for they know the consequences personally. They truly believe that blissful
ignorance is a far better life and use their magics to help the people of Vallaki remain
happy. If a little pain is needed to promote that happiness, then so be it.

The siblings aren’t particularly enamored by Vargas. They are far more
intelligent than the Burgomaster and find his belief that he can somehow combat the devil with smiles exceptionally foolish. However, they still want the people of Vallaki to be happy and to fear Strahd, and so keep up their work.

This homebrewed monster was created by reddit user MandyMod

Monster Tags: NPC

Habitat: Urban

PhantomTim

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