Large Construct, Neutral
Armor Class 16 Natural Armor
Hit Points 128 (20d10)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Damage Vulnerabilities Acid, Fire
Damage Resistances Bludgeoning, Cold, Force
Damage Immunities Poison, Psychic
Senses Blindsight, Passive Perception 10
Languages Telepathic link with caster can understand all languages that creator knows but cannot speak.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Rough Stacked Books. The BookMound can look like a inconspicuous pile of books if it remains motionless only a Arcana Check or Detect Magic spell can decipher wether it is a construct or just a pile of books with a DC 17. 

Spellcasting. The BookMound can cast any spells that our contained within any spell book or scroll that is a part of its body. Spell DC is 18 and has 5 total spell slots that can be used for up to and including 9th level spells

Actions

Attack Action can make 2 Book Slam attacks or 1 Torn Pages attack.

Book Slam. Melee Weapon Attack: +8 to hit, reach # ft., 1 target. Hit: 12 (2d8 + 5) [Bludgeoning] damage. 

Torn Pages. RangedWeapon Attack: +8 to hit, range 10/80 ft., 3 targets. Hit: 6 (3d8 + 4) [Slashing] damage.

 

Reactions

Stack Books. As a reaction the BookMound can re stack nearby books in front of it to stop an attack from hitting it ounce per turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The BookMound is a construct that can be created by using very unstable magic from a caster. It can be from any pile of books and must contain at least 30 large books to first form up. It can gain more books that are in its range within 30 feet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

Redjive137

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