Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.
Sweeper variant has venom-filled claws that cause 1d6 poison damage
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 ) piercing damage plus 7 (2d6) poison damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6) slashing damage.
Flying Claw: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
a genetically modified form of a basilisk made to improve loyalty, intelligence and reflexes. This was successful although it came at the expense of attacking power. The increased intelligence allowed them to obey 3 complex commands as well as numerous simple commands. They are trained to attack anything that sets off the seeker systems noise, recognise specific weapons and avoid them and the command to patrol a specific area. The heightened reflexes allow them to use their claws as weapons alongside there bite as well as greater dodging abilities. These traits alongside their loyalty made them the ultimate guardian superior to the mimic.
Previous Versions
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9/17/2020 1:51:12 AM
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3
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1
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Coming Soon
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