Conductive. Conbot is highly conductive of both heat and electricity. When hit with either of these damage types, they cannot take reactions and take half of the total damage dealt at the start of their next turn.
Memory Archive. Conbot has an unlimited capacity for storing memories and historical data. They can recall events that happened up to eleven months prior with perfect clarity. Anything beyond that requires a history check with a DC of 10 + every year passed. For example, if Conbot is attempting to recall information older then 1 year, they must make a history check with a DC of 11.
Spellcasting. Conbot has no connection to the magic in the world, but has been manufactured with access to the following spells:
At will: acid splash, dancing lights, encode thoughts, fire bolt, frostbite, light, thunderclap
3/day each: comprehend languages, faerie fire, grease, identify
2/day each: find traps, locate object, hold person
1/day each: fireball, pulse wave, legend lore
Multiattack. Conbot makes two shocking strike attacks.
Shocking Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 4) lightning damage. The target must also make a DC 15 Constitution saving throw or become stunned until the end of Conbot's next turn.
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