Medium Humanoid (Bullywug), Neutral Evil
Armor Class 16 Hide armor and a shield
Hit Points 49 (7d8 + 14)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Bullywug
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The bullywug makes two attacks with either its shortbow or shortsword.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tearing croak (Recharge 6). The Bullywug Croaker let's loose an immense bulking sound from it's vocal sac. Each non-bullywug in 30ft must succeed on DC12 constitution saving throw or be stunned until the end of the croaker's next turn. 

 

Description

This especially rare species of bullywug is born with an extra large and powerfull vocal sac. They loose the ability to bite their foes because of their enlarged vocal sac. Adventures beware of the croaking of this creature because it render you completely dumbfounded and disoriented. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2020 1:47:03 PM
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Monster Tags: humanoid

Habitat: Swamp

Huib

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