unkillable: whenever his health reaches zero he comes back to life, with no memory of what happened 30 minutes before he died.
speech: whenever he starts to speak, everyone must make a wisdom saving throw of 15, if failed they will be unable to attack Gary.
lucky: whenever he fails a roll he always re-rolls until he succeeded
poison: when someone touches him with the want to kill him, they will be poisoned.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
he looks like your normal zombie.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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