Medium Undead, Unaligned
Armor Class 1 clothes
Hit Points 10 (10d4)
Speed
STR
10 (+0)
DEX
2 (-4)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
20 (+5)
Saving Throws STR +2, DEX −2, CON −3, INT −3, WIS −3, CHA +7
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Passive Perception 1
Languages yes
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

unkillable: whenever his health reaches zero he comes back to life, with no memory of what happened 30 minutes before he died.

 speech: whenever he starts to speak, everyone must make a wisdom saving throw of 15, if failed they will be unable to attack Gary.

lucky: whenever he fails a roll he always re-rolls until he succeeded 

Actions

poison: when someone touches him with the want to kill him, they will be poisoned.

 
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

he looks like your normal zombie.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

evilsbane

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