Tiny Fey (Shapechanger), Chaotic Neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR
3 (-4)
DEX
14 (+2)
CON
11 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Giant, Sylvan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The urchin's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:

At Will: druidcraft

1/day each: dancing lightsdetect evil and goodentanglesleep

Spines. A creature that ends its turn grappling the urchin must succeed on a DC 15 Dexterity saving throw or take 1 piercing damage.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Shapechanger. The urchin polymorphs into a hedgehog or back into its true form. Its statistics remain the same both forms. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.

Description

Urchins are spirits that resemble humanoid hedgehogs. They are the size of hedgehogs, and sometimes associate with pixies and sprites.

Monster Tags: Shapechangerfey

Habitat: ForestHill

Pachycrocuta

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